O.G Willikers- Good game for couples to play together: Regardless of if you are a single mom lying in bed at night teaching your child how to read by treating 80 Days like a before-bed book or a husband and wife bickering over the best course of action when you find yourself being shanghaied, 80 Days is just by far one of the best games we have encountered to enjoy co-op.
OGW- I LOATHE timers in games, but for the most part 80 Days wasn’t too bad: I have a lot of stress and anxiety issues. I mean a LOT. And one of the fastest ways to bring out all of my anxiety and make me muddle headed is to start timing what I am doing. This makes games that constantly have a timer running down in the background INCREDIBLY stressful to me and I generally avoid them like the plague. Yet, 80 Days, outside the planning and travel segments, really did not stress me much. Yes, it’s a time based game, but it’s also a game that stops the clock regularly to let you enjoy some side stories. All in all, I still would have enjoyed 80 Days not being timed to the minute, but I think for most people that would have absolutely killed this game!
Princess Kuchi Kopi- I loved the luggage system, OGW hated it: While you are traveling the world with Fogg, you are in charge of the luggage. You must determine what to purchase (to potentially trade at another location), how much to keep and sometimes must get rid of luggage as the only mode of transportation you can take can only hold 2 luggage, but you have 6 of them! What to do?!? This stresses O.G Willikers out, but I love the idea of constantly weighing what items I should purchase and what route I am going to take because I know that this China set that costs me $110 now can be sold in Brisbane for $7000. But am I going to take that route? Hmmmm….
Princess KK - 80 Days does a really poor job at explaining things: This is definitely an old school explore and learn as you go kind of game. Not just in the sense that you are literally exploring the world, but also many of the games mechanics are in true old school fashion. For example, the game will tell you things such as "You have become more dependable" after you have made a choice in the game but not what, if anything, that means.
OGW- It takes several hours to complete one story: For some, this will be a huge positive; for others, it will be a negative. A story that takes hours to complete means dozens upon dozens of varying trails for a reader/gamer to explore. It also means that each experience, to choose those new options, you must completely replay the past experiences. Personally, with these choose your own experiences, I would prefer a briefer experience. As I said though, many others will LOVE the length of 80 Days.
Princess KK - Learn grammar, the fun way: Seriously, there are some $20 words in 80 Days. OGW has a great vocab, so he understood 90% of them, but I found myself looking up words a few times. Ultimately this is a good thing as most people picking up this kind of game are going to want intelligent writing. You might want to brush up on your steam punk lingo before starting or be REALLY handy with Google.
OGW- Learn geography, the fun way: Wow, this game totally took me back to the days of playing Where in the world is Carmen Sandiego. My brother and I only had game consoles, so going to my cousin’s house and playing Carmen Sandiego was always something cool. Part of why I enjoyed that game was because I felt I was learning geography in a fun way as I trotted the globe solving crimes. 80 Days can be that game for a modern generation, just they are learning geography on a grand adventure versus chasing down a criminal to the tunes of Acapella..
OGW- Learn to empathize and see there is a world larger than you: 80 Days is an amazing game to teach a kid a little grammar & geography on the sly. It is also a great place to teach your child a little empathy as well. On your journey around the globe, Passepartout (the valet you play) will meet people of all races, cultures and even automatons. You can choose to be a jerk, but just like in real life, people will respond in turn. Yet, if you take a moment and you ask questions, and ask questions not out of snide judgment but of curiosity, you are often rewarded. Sometimes the reward can be information or a pendant to help you on your quest. Sometimes, it’s just a little text little to let you know you made a difference in someone’s life.
Princess KK - I would have enjoyed it more on a mobile device: IOS, Vita, take your pick but I think it would increase my enjoyment and likelihood of replaying 80 Days by a factor of 10, if I had chosen to review it on a different platform. 80 Days is a very book like experience and playing it as such would have felt more natural. Besides, do you know how difficult it is to hold a laptop in bed while trying to cuddle with a pug and O.G Willikers? My phone would have been SOOOO much easier!
OGW- New games erase old games: A game of 80 Days may not be completed in one setting, as it can take several hours. It is also a game with family friendly/light nature that might actually draw your non-gaming mom or brother or spouse into playing. Not a good combo! If multiple members of a family end up playing 80 Days at once than either someone is going to have to wait, or games will be erased.
OGW - More visual touches would have fleshed out the world: Nothing about 80 Days' visual presentation is offensive or unappealing; it certainly has its own shadow silhouette/steam punk style that works for it. However, we both would have enjoyed some more visual flair. Things like the rare image/character portrait to go along with some of the game’s best scenes or little icons on the world map to better set apart locations and add cultural flair.
Princess Kuchi Kopi - I was an only child for many years until my parents got remarried. I then had siblings on the weekends, but we were far apart in age. I was also a latch-key kid. I spent many hours watching television or reading books. Some of my favorite books were Goosebumps: Give Yourself Goosebumps. I would pick a path, but like many of you, I would keep my finger on the page I was leaving just in case I had made the wrong choice and was about to die. It gave me thrills—these types of books really got my imagination going and just got me excited to read. As I was a kid in the 90’s living in the boondocks, there were also not too many computer games available to me. O.G was lucky to be able to play Carmen Sandiego, but I was stuck with a game I can’t even find on Google, nor has the gamer encyclopedia OGW heard of it. You would pick a continent and shapes of the countries would fall from the top of the screen. You would then click them into place. Then came their names and then the capitals. WOOOO fun for all!!
Believe it or not, I was quite the little nerd and enjoyed that game. I actually got 3rd place in our county geography bowl, thank you very much! Because of the love of both of these items, I was very excited to play 80 days—a combination of choose your own adventure AND geography? Sign me up!! I was not displeased, for sure. There were some minor flaws such as not being able to select a path sometimes, not knowing what some options meant or accidentally taking opium! However, these issues did not dull 80 Days. It is such a one-of-a-kind game and so full of imagination that I am excited to keep trying new paths. The best part? I never once made it in 80 days around the world! But the game still let me keep going and I got to experience some great parts of the steam punk version of the world. The choices are varied, the destinations are spectacular and the hidden education value is high. I enjoyed planning out my paths, and balancing money and taking care of the curmudgeon Fogg. Make that little kid inside of you happy—purchase 80 Days. Who knows what is out there waiting for you in that great big world of 1872!
O.G Willikers- Do you have a child or loved one that you like to play games with? If so, unless you hate to read, just drop everything and pick up a copy of 80 Days. It really is that easy to recommend. 80 Days brings out the best in the old retro choose your own adventure style books—just instead of being a short journey that ends after 10 mins and 5 wrong choices, it will last you hours as you trot around the entire globe. You will witness fights between robotic gondoliers and human gondoliers who feel that the soulless robots can’t understand the culture that comes with their work. You will have your possessions stolen and possibly even utilized as murder weapons! And you will even ride the grandest of wonders, a submergible train...as you mundanely groom your Master’s mustache, you are still a gentleman after all.
80 Days lives up to the adventurous nature of Jules Verne’s book magnificently, so it is a journey that can be experienced alone. But I will be honest, I think many gamers will be missing out if they do not experience 80 Days as a co-op experience, especially if they have kids. Princess and I had fun playing alone, but experiencing and laughing at 80 Days skip across the pond was 10x better together. With a child, the experience must be pure magic and as a parent you get to take satisfaction in teaching your child grammar, reading comprehension and to empathize with others.
80 Days, with its ability to take the player on a one of a kind immersive journey while teaching and bonding gamers, gets a strong recommendation from me. I can’t stress enough to parents pick this one up and use it to read to your child!