O.G Willikers - Regular players will curb stomp new players: As we have discussed, this is a heavily timing and skill based game. That means newer players will often find it hard to beat experienced players who have BOTOLO’s timing down to muscle memory. This would not be such a huge flaw, except as we have established we feel that there are no online games to try to find an equally matched player nor is the solo experience easy. More on that below.
Princess Kuchi Kopi - We are experienced music gamers, yet struggled to get the timing down at times: I have mastered Elite Beat Agents on its harder settings and I do not even need to get into OGW’s pedigree as a gamer (though he struggles more with timing based things than other game mechanics). Yet, both of us had a hard time reliably timing defenses in BOTOLO. We had absolutely zero issue with offense, but with defense we could never get it right. Whether we were playing with each other or the A.I.
OGW- Steal meter can help SOME with quick eyes: Princess KK is right that we both struggled with the timing a lot. However, for those that have REALLY quick eyes, there is a little bar that does pop up when one player is trying to steal from the other. The bar basically is a small meter that shows the tug of war between the two players so you can know when to start or stop defending.
OGW- God I am ashamed to say this: I struggled to beat easy mode: Seriously. Either this game is that hard or my timing is that bad. I would think since I play music games on hard frequently, my timing would not suck this much...yet,Princess could literally not make it past easy in single player mode(and I struggled badly!). I have so rarely had this issues in games, so it really makes me wonder how other gamers will do. If you cannot complete single player modes, you will also find yourself locked out of much of the games content, as new characters unlock by beating various difficulties.
OGW- For all its ups and downs, there is nothing like BOTOLO: A competitive, local multiplayer, timing based sports arena game with power-ups? Love or hate it, the developer, Ian Snyder, has made a one-of-a-kind game. That alone makes it worth taking a good look at, as you won’t find another experience like this.
Princess KK - The menus are a bit annoying to navigate: We often found ourselves going through several extra steps to exit out of BOTOLO due to a few odd design choices. Not the biggest flaw, but worth noting. It makes it easier to forgive this flaw as there are some cool pastel wallpaper looking designs as we mentioned in the graphics section. I’m a hippy at heart and this games design just speaks to that part of me.
OGW - The offline mode is very limited and short: Other then being tough as a tittie in 10 degree below weather, there really just frankly is not much of an offline mode. Its essentially just the competitive multiplayer experience against a bot.There is also no online play.
O.G Willikers: This was one of the first reviews that I feel we both struggled to enjoy. That is not saying that BOTOLO is a bad game or that we did not have fun playing it, because we did have a fair bit of fun. The problem is that with a $15 entry price, no online multiplayer and a skill curve that will leave new local players in the dust, it was hard to recommend. I dislike negativity and that is double true when it is targeted towards something that does not necessarily deserve the negativity it’s getting. BOTOLO at heart, and in play, is a very fun competitive local multiplayer experience and it is one in the end we can recommend. But this recommendation comes with the asterisk that you have friends to play with and that they are by and large of a similar skill level as you when it comes to timing based games. That does not make BOTOLO a bad game; it actually puts it in the company of great games like Starwhal, Nidhogg or even intellectual fighting games like Virtua Fighter. Regardless of how much we sucked at BOTOLO or not, it is clearly in some good company and competitive local gamers should be buying or watching this game.
Princess Kuchi Kopi: The first thing that I did when we started playing BOTOLO was go into the option menu. I was completely impressed with the plethora of options for colors- plain, pastel, neon, white, dark, options for colorblind, options for how vibrant or contrasted you want your screen to look and many more. This stuff is small to many other gamers but I really enjoy having these options. As OGW and I began to play, I quickly realized that I will almost never win this game. While I may kick booty at timing games such as Elite Beat Agents, I am not good at doing timing while playing defense or offense and having to move across the stage to keep away from the other player. I was hopeful to try to play the A.I., as with any luck I could find a place where I could have a place to play with an even skilled player. Easy was my only choice. I picked my power-up (I love cut personally because it’s the only one I can use consistently), and started the round. I lost in about 2 minutes. What the heck? Umm…ok, I will just try again. Well, after 5 times trying to beat the A.I., I gave up. I still recommend this game, as the time that O.G Willikers and I played together was hilarious fun! We laughed, cursed at each other and did the “I beat you dance” after one of us won. But like OGW, I believe that I can only recommend this game if you have a partner in crime to play with.