O.G Willikers - Smooth Interface: One of the most important aspects for digital board games is the interface. Food fight does a great job keeping things smooth, simple and clean.
OGW - It CAN play very fast: One of the best things about playing games on the IOS devices is how amazingly fast they can be played sometimes. If I am playing by myself I can bust out a game of Food Fight in around 10 or so minutes in MOST cases.
Princess Kuchi Kopi - Lots of options: I like the number of options that the IOS version of Food Fight offers. Most are not huge but other than the number of players or A.I difficulty, it also offers some cool stuff like turning drafting off and just giving players randomized hands.
Princess KK - Amusing theme/puns: This game really is pure cheese. It is just full of so many freaking puns and jokes. Even if theme does not run strong in the game play itself, the theme runs strong in the games style!
OGW - I enjoy the strategy behind trying to make my soldiers fight together: As we mentioned in the intro, a ton of cards offer bonuses to other cards. I love trying to figure out the best way to make several cards work together vs just taking cards with the highest yumminess!
OGW - I like that multiple battles are fought every turn: I really love that instead of there just being one big battle that 3 separate meals are fought. It makes the game a real balance act since sometimes it may be wiser to fight a battle worth less points knowing you will face less opponents(or that you can build a better breakfast deck).
OGW - Cards played in a random order: Unlike most games where you take turns playing cards from your hand, Food Fight has you play them completely random. You draft your dozen or so cards that you want in your hand, you pick 5 to battle with and "plate them" but you can never tell what order they will be played in. It is so frustrating when the game plays my General Chicken who gives +4 to all other Dinner cards....as the 5th card. It's just a waste and it is frustrating as hell when I lose a battle because of the random order my cards were played in! HATE IT!!!!!!
Princess KK - It CAN take a long time: Yes, the game can play fast...but it can also play agonizingly slow, especially with several players. I imagine in the physical version of the game this is not nearly as bad because everyone drafts at the same time, but in the digital version you are stuck drafting a card, pass the Ipad, draft a card, pass the Ipad. It can really bog the game down!
Princess KK - Drafting: I always love games with drafting. I love looking through a bunch of cards and trying to figure out how I am going to make them work. I also love trying to figure out what cards the other players may really want so I can deny them what they need! I just love drafting in general.
OGW - The music is actually good: Such a basic, basic thing that many board game ports get wrong! I mean I understand that board games are not a "sound based media" but a port of a board game makes it part video game. Games should have music and it should be pleasant to listen to. Food Fight uses several songs and I enjoy each and they fit the game! Food Fight also does such a good job on sound effects that I feel it must be noted as well. Every single card when played has a little catch phrase that they say. So for instance the card "Dr Pepper" says "10 ccs of flavor stat!" every time he is played. It is a small amusement, but it adds to the amusing theme this game has going for it!
OGW - Decent A.I.: Too many games have impossible or boringly easy A.I. While I do not find the A.I in Food Fight to be brilliant, I do feel they did a better then par job.
Princess KK -The dog is a cool concept: If a player ends up on a battlefield by themselves ( OGW choses lunch, I chose dinner)...what happens? THE DOG HAPPENS! There is a third deck of "dog cards" with random values printed on them. One of the dog cards is flipped up and the player has to beat its value with their yumminess. This was a clever way of dealing with players not being on the same battle field. Furthermore, they even included a food card "Big Bad Bacon" whose yumminess value is several points higher then most of the other cards,but to balance it Big Bad Bacon is instantly eaten if played against the dog! Very funny!!!
Princess KK - Pass & Play does not hide your cards: I really do not understand why IOS versions of board games do not hide your cards between turns. I finish my turn and click done and either I see O.G's cards or he sees mine. I wish they would place a censor bar or something over your cards between rounds that you just click to get rid of.
O.G Willikers: I think Food Fight is one of those games that I would enjoy on the Ipad or in its physical form. However, I feel I would enjoy each for very different reasons. Played on the Ipad by yourself, Food Fight is a very very fast game that, as I said, I can bust out in around 10 minutes. I love that I can fit in a quick game while waiting for the Dr. or if Amanda gets a phone call in the middle of another board game. It is a quick, fun distraction. However, I really do not care to play the IOS version with other people very much. It takes extra time, my cards can be revealed during the pass and I can't even imagine how bad this would be playing with more then 2. So, for those looking at buying the physical version and looking for a light game with some great humor, I recommend it. For those looking at the IOS version and wanting something that plays fast but does not feel like a hollow luck-fest again, I recommend it. Really the only people I would say should avoid this game are people that either need a TON of meat in their game (HAH!) or those that would plan on trying to play the IOS version with a group of people-- in which case just buy the physical game!
Princess KK: What a cute game! While the artwork does disturb me, I find this game to be quite enjoyable--when played by myself. The IOS version is light and extremely easy to teach. There are so many options to play the game--offline, online or campaign. I wholeheartedly agree with O.G on this one, playing with other players offline can be cumbersome. When I am playing against the A.I., the drafting process usually takes around two minutes (depending on how much analysis paralysis I get), but when playing with just OGW and I, the drafting took around five or six minutes. I imagine that the physical copy would drop this time down. The only people that I do not see enjoying this game are those that want an incredibly deep gaming experience or those that want to play with others offline using the IOS version. I recommend this game for almost anyone; and if you have an Ipad it is nice that the digital version is usually only $3.99, which is cheaper than the physical copy.