O.G Willikers - Fast-Forward button is very useful: In the bottom left hand corner of the city screen, there is a fast-forward button. Do you not have the patience to watch your tavern be built? Press that button and watch your city go by in 5x’s speed. Your citizens will be drunk in no time! And it’s SUPER hilarious to watch the people of the city literally run from one place to the other!
Princess Kuchi Kopi – That Fast-Forward button sucks too: While it is very helpful for us that are very impatient, the fast-forward button is finicky. There are only two speeds to this game: 1x and 5x’s. So you might go WAY to fast past something you were waiting for. Also, if you are on 5x’ speed and click any of the icons on the bottom (build, resources, market, quests), the speed will revert to 1x’s speed. You will find yourself clicking it over and over and over. Until you remember that you can create a keyboard shortcut. Trust me, my “6” key is starting to get worn out!
OGW- Leveling up & city bonuses are nice features: The city itself can gain experience—building different complexes, reaching certain populations, raising a certain amount of income from taxes. This experience will go towards the “level” of your city. Once you get to a new level, you will have many different options available—new military levels, population bonuses, finance extras. Since I am such a sucker for RPG’s, this just was such a great addition for me!
Princess KK – How many do I have left?: When you are having to spend resources, there is not a way to know how many you have on hand. For example, it could say 30/90 wood so you knew that it was taking 30 of your 90 resources. We both found ourselves clicking a building and then going to our resource tab.
OGW - No mouse overs for info: There is a LOT to digest in Townsmen, a LOT. None of it is so complicated that players should struggle with it. However, those who do will find themselves frustrated as the game DOES provide a "!" symbol you can click on for further info, but only for some things. The information provided by this popup is not very helpful either.
OGW – Quests that are meaningful: Often times, quests that are in mobile games are redundant, not relevant and are there so the player can earn gold (so they do not have to pay money to play). Here, the quests for Townsmen are consequential. The sawmill is full—there is now a quest to build a warehouse because you are going to lose resources otherwise. Build a guard tower—unless you want to have your village pillaged (not as funny the second time around!). Quests like these teach you how to play the game and really show the depth that Townsmen has.
Princess KK – Planning is pertinent: I was doing satisfactory with my city, Razputinville (named after our pug) when I noticed that the compass in the upper right corner had the arrow moved. Hmm, I wonder what that is for? Then it started to snow. “Wow”, I thought, “How cool is that?”. Turns out, for a player like myself that does not plan well, it will not be cool at all! During the winter, your crops will die out and you might not have enough food or resources for your town. While this is a neat concept for a real-time city building game, it is not one that I will ever be able to plan ahead enough for.
Princess Kuchi Kopie – Oh the toils of being a proper Princess. Leading my kingdom through growth of population and establishing structures all whilst keeping my citizens happy. Sheesh, that’s a lot of hard work! But it was fun hard work! I have never really been very good at any type of simulation games (I’m looking at you SimCity) or they just have not kept my attention for long (Rollercoaster Tycoon 2). Usually there are way too many things going on, or I have no idea how to fix them or I just truly do not care about my town/theme park/civilization. Townsmen is different; the quests made it easy to learn, thus giving me a chance to fully understand what was going on and how to fix it. The pace of the game was just right for me, and honestly, when it seemed to be too slow I just pressed the fast-forward button. Yeah, I had really messed up the first time that winter came, but other than that instance the game was pretty forgiving and fun. I fully recommend Townsmen to anyone who wants to begin to learn how to be ruler of their own city. Oh and I must add, my city Razputinville outperformed O.G's boring City of Ypsitucky (Named after a country version of his home city). Hah Ha Punk!
O.G Willikers - Unlike Princess, I have enjoyed many different types of simulation games from Utopia to Command & Conquer to Sim-Ant Townsmen fits right in with some of the greats. The production trees for the buildings is very reminiscent of Civilization’s knowledge tree at times. For being a mobile port, this game has a surprising amount of complexity. That is not to say that the game is so complex that no one will understand it—I actually believe the exact opposite. Townsmen is what a city building simulation game should be about—start easy, show your audience how to play slowly and let them eventually venture out on their own to begin their journey. Does that sound too boring to you? Townsmen has a solution to that—instead of starting with the tutorial, just jump right into one of their pre-made scenarios (with ranging difficulties) or begin your own journey with their options of sandbox choices. Many reviews of Townsmen I have read have complained endlessly with it being a mobile port, and it's true you can see some remnants of that past. However, at less then $15, the tutorials, scenarios and hours of game play Townsmen offers up, make it a full fledged experience and not simply another mobile cash in. Many gamers will want to doff their best medieval attire and go to town man....eh see what I did there?!?!?